Posts Tagged ‘physics’
I’ve got some kind of compulsory disorder. Sometimes I just have to do some simulations, play with physics and get a break from normal web development. I haven’t had an “episode” in over two years now (view the last one), but a few days ago all this pent up need just had to be released and this tutorial is the uber-geeky result. Just touch the spheres with the mouse pointer, not too fast or you’re gonna break out of orbit!
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